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Old Jun 06, 2006, 01:08 AM // 01:08   #1
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Default Red items: PvE-only weapons with truly unique mods.

Actually this is a post that I've just come across earlier today which mirrors what some of earlier posts on this board from nearly a year ago.

Since I probably couldn't have done a better job than the original poster I'll just repost it on these forums in its entirety

Quote:
Originally Posted by Zix Talonspell
Most people should know this by now; when you finally beat the game you can get 1 Amulet of the Mists, which can in turn be exchanged for a green item of your choice. One of them, is Shiro's Sword.

Wow... did you say Shiro's Sword? Isn't Shiro the main baddie of GW: Factions? That's friggin cool! After all, you don't see things like "Rurik's Blade" or "Lich Staff" in Prophecies.

I looked at the stats of Shiro's almighty weapon. I looked at my Victo's Blade. Nowwaitaminit...

They are exactly the same, no? Except that Shiro's Blade had a nonsensical req of 15 str to hold it. Like.. wtf dude?

This post is not to complain abt the rubbishy req of the sword or the boring mod on it. It is to look at how ANet is afraid, or cautious of ruining their much emphasized ingame balance by introducing new weapons or new weapon mods; to the detriment of PvE.

It is Shiro's sword, is it not? Then why is it like any other 3/1 +30Hp sword out there? I am not asking for some uber mod. Hell, I would even like it to be balanced, but with some zany mods on it. Like the only 5/1 Life Steal Sword there, but with that hefty 15 str req.

PvE requires a lot of things to remain fresh and interesting. It is, after all, the domain of most casual players. I love the idea of Viktor's Urn and Archemorus' Spear of being ingame PvE uber weapons. (Even though you cant actually swing the dang spear... ) Likewise, ANet should introduce the idea of some really out of the norm weapons, starting with Shiro's Sword.

Collectable loot is the heart and soul of any PvE, or any RPG for that matter. I find it dissapoinitng that for the rest of my GW life, I will only see things like 3/1, 20/20, 20% Chance, Crippling, Fiery etc etc..ZZZZZzzzzzzzzzzzz

Greens were cool for a while, until everyone realises that there can only be so many times you can arrange and mix mods on them. Unique skins are great, but just skins? Ugh.

PvE needs to be taken to a different direction with more ingame weapons to collect, but one that does not need to affect the balance of PvP. So what can be done?

I was thinking, and dreaming of RED weapons. Red is another class of max dmg drops you can get from bosses or whatnot. They are uber rare, and to reflect on their uniqueness, they have some really interesing mods. Of course, you cannot add mods to them. For example:

Cursed Talons of Zix (Focus Item) Req 16 Soul Reaping
Cannot be equipped in PvP areas
Energy + 10
Soul Reaping +2
Whenever a creature near you dies, you suffer 10 dmg.

These Red items do not have to be broken so as to make PvE a yawn. They just have to be interesting. "How does that affect PvP?", you may ask. Well, it doesn't. Whenever you go to a PvP area, be it RA, or TA, or GvG, or whatever, they are automatically unequipped from your char and can not be equipped until you leave that area. Gameplay wise it can simply be stated that PvP is an area of fair combat, and such powerful weapons are not allowed into the arenas.

If ANet agrees to this, it would be a boon for PvE. I can imagine a long list of such unique, interesting weapons to be available. After all, it is only limited to your imaginaition, is it not?

PvE, IMHO, needs to be distinct, although not entirely, from PvP. Make it more fun! Spice it up a little! Raise the level cap! (Just kidding). Having new loot, (prob the heart and soul of every RPG) is perhaps the first way to go. And now, for a bit of dreaming:

Shiro's Sword (Sword) Req 16 Str
Cannot be equipped in PvP areas
Dmg: 15-22
-50 HP
Life Degeneration: 3
Energy Degeneration: 1
+15 Dmg
Shiro's Curse: 20% Chance Target Attacked Foe suffer from bleeding, disease, and deep wound for 5 seconds

Magefist (Armour Piece: Elementalist Glove)
Cannot be equipped in PvP areas
AL: 60
Energy Degeneration: 1
Air Magic +2
Fire Magic +2
Earth Magic +2
Water Magic +2

Mirrormask (I hope I dun get sued or something :P)
Armour Piece: Mesmer Headpiece
Cannot be equipped in PvP areas
AL: 40
Whenever a foe you are targetting casts an enchantment on himself/goes into a stance, the same enchantment will be cast on you/ you will go into the same stance.

Melandru's Gift (Bow) Req 12 Animal Mastery
Cannot be equipped in PvP areas
Dmg: 15-28
Dmg. +15% (while health is above 50%)
While Melandru's Gift is equipped, your pet has 50% more health.
While Melandru's Gift is equipped, your pet deals 20% more dmg.
In closing, I really think that part of the design flaw behind GW that is seriously hamstringing PvE is this whole idea that PvP has to be tied in very closely with the rest of the game. The recent Factions expansion as well as the resultant community response since release is probably amper proof that people really aren't interested in the story line, and that if Anet stays on this original track that they choose to embark on.. there probably will be no GW after another next couple releases.

People play this game for a multitude of reasons, and one of them is this sense of "newness", this feeling that you might actually potentially get something different each time you head out that portal, rather than just another 20% <this> or another +<0-30> hp mod.

What's so interesting to that?

Case in point, how many items you received as part of your drops actually end up equipped on your character rather than being sold to merchants as junk? Likewise is it even conceivable that a boss character capable of dealing out 350 damage spirit rifts actually did that with a plain white staff?

I certainly have no intention of seeing GW go down the tubes as a mediocre title, and for that reason I understand why the devs are so careful with their economic measures. However the fact remains thhat PvE really needs more to it to keep it fresh.

Feel free to discuss other ideas as well as various reasons to disapprove of such a suggestion. I for one will really be looking forward to spending more on the GW franchise if PvE players would actually get a wee bit more lovin'.
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Old Jun 06, 2006, 02:33 AM // 02:33   #2
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The balance and fairness PvP Spike in me cries out in pain at this idea.

The fun and games PvE Timmy in me absolutely loves this idea.

Sure. Introduce them and say they can't be used in PvP. I see no reason why not.
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Old Jun 06, 2006, 02:35 AM // 02:35   #3
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doesnt sound bad at all.

I do see peopel exploiting this, but hey, who wouldnt love pwning charr with a 5/1 sword.
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Old Jun 06, 2006, 02:54 AM // 02:54   #4
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As long as that "Cannot be used in PvP areas" tag is in there, this is a wonderful idea. It wouldn't unbalance the game at all, and it would create more variety for PvE players.

And come on ANet, where is the unqiue armor with unique stats?!?! That's gotta be in PvE! I know this isn't like a normal MMORPG, but they still have to have some kind of interesting stuff for PvE players. I don't see why PvP players would complain if they couldn't get these new items, as long as PvE players couldn't use them in PvP zones. For people that only play PvE, I'm afraid if ANet keeps going the way they're going, ANet will begin to lose their PvE fans. As stated in the post, there is only a limited number of combinations you can do with +30hp, sundering 20/20, etc., and for PvE players, items = everything (appearance as well as function...sometimes even more so appearance).

Another thing that irritates me is that now the ONLY good weapons are weapons that have the 15^50 mod. Now, I understand perfectly why that is a good mod, but those are basically the only thing people want in their weapons...it shouldn't be like that, there should be more variety, in both PvE AND PvP.

Hmm yeah, so I'm really hoping that ANet is going to do something about this. It seems to me that this is a serious problem--for PvE players and for ANet (in terms of losing costumers). However, I would figure that ANet MUST have already thought about this...it seems like a rather obvious solution. I'm curious as to what their arguments against it is?
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Old Jun 06, 2006, 05:23 AM // 05:23   #5
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/signed 100 times
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Old Jun 06, 2006, 05:32 AM // 05:32   #6
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Very much agreed.

/signed.
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Old Jun 06, 2006, 05:40 AM // 05:40   #7
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/signed! ^^

This would breathe fresh life into PvE, and as long as you can't use them in PvP, I don't see why this shouldn't be implemented.
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Old Jun 06, 2006, 05:43 AM // 05:43   #8
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/signed

Deffinately adds more content than this oh so interesting story line.
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Old Jun 06, 2006, 05:59 AM // 05:59   #9
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/Signed..Cept for the sword...-50 hp will make 55s more invincible
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Old Jun 06, 2006, 06:32 AM // 06:32   #10
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/signed
BUT (there is always a but..)
don't make it that unbalanced, an ele armour with everything +2? the rest is alright
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Old Jun 06, 2006, 07:18 AM // 07:18   #11
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/signed 382,471 times... 1 sign for each peice of gold i have...
this would truly add some content to the PvE system and i would love going out and getting these type of weapons =)

take a look at some of the Diablo2 items, it was fun to go out and kill some random creature and get some weird yellow item that had some cool mods on it.

Quote:
Originally Posted by Rogier
/signed
BUT (there is always a but..)
don't make it that unbalanced, an ele armour with everything +2? the rest is alright
lol yea, Item with all +2 combined with Glyph of Elemental Power = +4 and a weapon with +1 chance 20% would be +5 lol.
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Old Jun 06, 2006, 07:23 AM // 07:23   #12
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WHen I first read this, my knee-jerk reaction was to scream some crap about in-game balance. THe more I think about it, however, the more it actually sounds kind of fun. I'm not sure making them ridiculously rare is the right way to go (Perhaps they could be quest rewards for some of the more difficult ones, such as the titan quests?)

/half-signed half-not signed
//yes I realize that cancels itself out, go away.
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Old Jun 06, 2006, 07:33 AM // 07:33   #13
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I'll agree with the suggestion. I was thinking myself not too long ago how far into the GW saga, how many chapters later, would people get tired of the same ol' weapon stats with no variation. We definitely need this kind of stuff, plus 2-handed axes and swords (with higher damage and slower attack rates), 1 handed hammers (lower damage + faster attack rate) and all kinds of other stuff to freshen it up a little.
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Old Jun 06, 2006, 07:52 AM // 07:52   #14
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/signed

unique items rock- greens used to be ok but now it seems theres a factions green for every kind of weapon you can imagine. just waaaay too many out there even for collectors to manage.
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Old Jun 06, 2006, 10:41 AM // 10:41   #15
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Quote:
Originally Posted by M C H A M M E R
/Signed..Cept for the sword...-50 hp will make 55s more invincible
lol i though i was the only one who noticed that slipped in there.. im guessing he 55's himself.

/signed on everything except the -50hp on the sword, the mage fist.. too powerful, come on +2 oneverything?? and the +50% health for pets on melandrus gift.

hmm ok i guess i didnt sign much..
lets try again

/signed in principle but not those weapons

yep thats better
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Old Jun 06, 2006, 10:47 AM // 10:47   #16
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OMG?! YOU DON"T HAVE WANITA'S HODGEPODGE?! You're not SSing in my group!

What I mean to say is, they shouldn't get so powerful or unique that people will start requiring them for groups.
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Old Jun 06, 2006, 10:50 AM // 10:50   #17
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Scepter of Orr
Cannot be used in pvp
dark 11-22 Req 16 Death magic
Energy regen +1
Undead minion cap is increased by 5
If you would die while summoning a minion, you are interrupted and gain 150HP instead.
Two-Handed

Firemaster Staff
Cannot be used in pvp
11-22 req 16 fire magic
Halves fire skill casting (40%)
Halves fire skill recharge (40%)
Fire Magic +2
Fire attacks cause 1 second burning
Two-handed

Diviner's Rod
Cannot be used in PVP
11-22 req 16 divine favor
all monk spells you cast heal for 30 more
Energy +5 HP^50

Btw...
/signed

Last edited by prism2525; Jun 06, 2006 at 10:57 AM // 10:57..
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Old Jun 06, 2006, 10:57 AM // 10:57   #18
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I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.

But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars.
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Old Jun 06, 2006, 11:00 AM // 11:00   #19
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As much as I would love to see items like this, I do not want to see such achievements go only so far. I am primarily a PvP player, and I want to be able to use any sweet item I find in PvE for PvP. Arenanet doesn't have to put a restriction on items to be PvE only items. Certainly -exta health/energy degen is a good enough drawback for +1 (always) to an attribute. I have a perfect shadow bow that gives 15% always, and has an extra point of life degen. Tht is just one example of how really good mods can be balanced with drawbacks.

As exciting as those red items would be, I do not want to see Guild Wars turn into Diablo 2, where people can have +30 to an attribute or have damage reduced by 500. I would like to see, and I stress, REASONABLE uber-mods with large drawbacks. Players in PvE can find away around the drawbacks (Mending FTW!), but PvP characters might be reluctant to use those items, because in a PvP environment, anything can happen, unlike in PvE. I wouldn't dare set foot in hroes ascent with a weapon that causes bleeding always but has -3 health degen. I would have no problem doing it in pve.

You can only have so many mod combinations in PvE, which arenanet is slowly reaching. I'm sure they will come up with something new.
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Old Jun 06, 2006, 11:04 AM // 11:04   #20
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A suggestion from a pver that I can live with, incredible.

I personally don't care as long as it doesn't f**k with pvp.
__________________
I just wanted to see if I can do this. Leet.
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